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Unreal Engine
Most projects are made in with Houdini to simulate particles and volumes as well as craft meshes for FX. Flipbooks are made and refined in Photoshop. Other assets are usually made with Substance Designer and PS.
Turn based attack




Tesla (CANNON) Shot



Assets displayed were created in Houdini and modified in Nuke then transferred into Unreal Engine 5.




Jellyfish simulation





Assets displayed were created in Houdini as a vellum then transferred into Unreal Engine 5 as an alembic
Portal beam
Majority of materials displayed were made in Unreal Engine. The aura texture was hand painted in Photoshop




Sketches







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