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Unreal Engine

Most projects are made in with Houdini to simulate particles and volumes as well as craft meshes for FX. Flipbooks are made and refined in Photoshop. Other assets are usually made with Substance Designer and PS.

Turn based attack

Tesla (CANNON) Shot

Assets displayed were created in Houdini and modified in Nuke then transferred into Unreal Engine 5.

Jellyfish simulation

Assets displayed were created in Houdini as a vellum then transferred into Unreal Engine 5 as an alembic

Portal beam

Majority of materials displayed were made in Unreal Engine. The aura texture was hand painted in Photoshop

Sketches

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